Updates from Peter RSS
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03:13:56 am on August 13, 2008 |
Creating puzzle images with Gimp
This article describes a procedure on how to create images that are shaped like puzzle pieces, like I did on some of my pages. Not that I’m so presumptuous as to think anyone would want to copy my idea.
So let’s say I wrote this article mostly for myself, in case years from now I’ll be scratching my head “how the hell did I do this”? Which happens to me a lot!
However, in a year since this article was written, Gimp has changed significantly, and not all for the better. I’m saddened that they got rid of the Dynamic Text filter. I guess its functionality is supposed to be incorporated into Text tool, but, alas, the Text tool isn’t nearly quite as good. It often locks up in mysterious ways and doesn’t seem to have as much functionality as Dynamic Text filter. Still, I think the things described in this article should be possible to do with the Text tool. It’s just that I’m not going to rewrite this article (not in the near future, anyway), to start refering to the Text tool instead of Dynamic Text filter.
And keep in mind that everything in this article refers to the older version of Gimp (I’m too lazy to investigate which version it was. I don’t have it on any of my computers anymore.) Hence, some menus and keyboard shortcuts may be inaccurate.
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08:26:46 pm on August 12, 2008 |
Bill Buxton Lecture on Sketching and Experience Design at Stanford | Konigi
June 1, 2007 lecture by Bill Buxton for the Stanford University Human-Computer Interaction Seminar (CS 547). Designing for experience comes with a whole new level of complexity. This is especially true in this emerging world of information appliances, reactive environments, and ubiquitous computing, where, along with those of their users, we have to factor in the convoluted behaviors of the products themselves. In this talk, Bill discusses the design process itself, from the perspective of methods, organization, and composition.
At an 1 hour and 29 minutes, this is a lengthy video, but is an excellent deep dive into some of the topics in Buxton’s book, Sketching User Experiences. Buxton’s discussion of the necessity of sketching and ideation in the design process ultimately describes what design is about. While engineering might be about getting the design right, design is about getting the right design. To arrive at the right design, we have to be willing to produce many ideas, to present and argue them, and to want to be wrong so that we can learn and improve on what comes out of the design critique.
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04:33:50 am on July 18, 2008 |
15 Widespread Creativity Myths | LifeDev
Many myths float around the internet concerning creative people and creative thinking. Many of these myths probably come from outdated business practices or mindsets, but others are honest-to-goodness public perception of creative people.
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04:05:27 am on July 16, 2008 |
Can You Become a Creature of New Habits? - New York Times
HABITS are a funny thing. We reach for them mindlessly, setting our brains on auto-pilot and relaxing into the unconscious comfort of familiar routine. “Not choice, but habit rules the unreflecting herd,” William Wordsworth said in the 19th century. In the ever-changing 21st century, even the word “habit” carries a negative connotation.
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06:46:33 am on July 12, 2008 |
The Role of Sketching in the Design Process - PSDTUTS
As a tool or skill, sketching has its role in the design process. That role will vary depending on the end-product being created, the size and scope of the project, the individual designer’s style, experience, and workflow, and the client’s expectations. Find out more about how sketching is used in the design process within multiple design disciplines.

